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Unity DOTS Fundamentals – Making a full game with ECS

Unity DOTS Fundamentals – Making a full game with ECS  第1张

Last updated 10/2020
Created by Oliver Carson
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 20 Lectures ( 6h 18m ) | Size: 3.54 GB

Learn how to make a full game with Unity ECS and DOTS Physics

What you’ll learn:
Unity DOTS
Unity ECS
Unity DOTS Physics

Requirements:
Intermediate experience with the Unity 3D Engine

Description:
Unity DOTS Fundamentals teaches you how to use the technologies powering the future of Unity development, the Unity Data Oriented Tech Stack.In this course we make a full game using the the Entity Component System (ECS) and Unity DOTS Physics, we’ll go over every line of code and learn how to use these future technologies TODAY!Geared towards intermediate Unity developers will little to no experience with Unity ECS SIX Hours of contentLearn how to make the most of modern day multi core processors on desktop and mobileGet ahead of the pack and learn ECS before everyone elseBecause of the preview nature of some of these packages. you can expect bonus videos going over changes when we hurdle towards ECS 1.0.

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